![]() ![]() Cut the orthoimagery to the bounds of the tile and save it with the name of the tile (for example 3023737.png). It requires patches to be applied to the FGData and SimGear sources. An addition, I should mention that, as I understand it, generating a scenery tile takes hours rather than minutes. This method places the photo texture on top of the normal scenery. I do now that some island have been updated in the TerraSync scenery, but otherwise, as it would require regenerating entire continental landmasses in one run to not get seams, that has not been done. ![]() Also, due to how the tools do it, there will always create visible seams between the scenery tiles if they are not made in the same run. Unfortunately that also means that to update an airport, that entire tile have to be remade. You can think of it as SD or standard detail level. Questions and discussion about enhancing and populating the FlightGear world. There are two versions available: v1.0.1 is an older world scenery build. Board index Forum rules User Control Panel Your posts FAQ Board index FlightGear Development Scenery SOLVED : Why no scenery update. 3) In this directory, clone the d-laser-fgtools tools. 2) Make a directory for working in and storing the needed executables. (Assuming youre using Windows.) Yeah, that is right. When the mesh for the scenery with the current architecture is created it takes input in the form of landcover data, roads and railways, a digital elevation model, and airport layouts (and probably some more stuff) and output meshes for each scenery tile with all that encoded into the materials for each triangle. FlightGear scenery is available for the entire world. For Windows, youll need to install git and python2 however this is done in windows (apologies - I dont know how to do this). But you can easily see what tiles you have installed if you are using an official release version of FlightGear by using the 'Install and Uninstall Scenery' utility that is in the FlightGear/Tools start menu folder. This would make updating airport layouts much, much easier in the future. Avionyx wrote in Sat 10:30 am: All settings are set to max and framerates capped at 30, Rembrandt was off for the above screenshots but is normally on. The scenery architecture in development (World Scenery 3.0) aims to not encode the materials into the mesh, but rather drape them over the mesh. The mesh encodes the material to be shown, for example deciduous needle leaf forest, industrial areas, or concrete apron. I used to download Kuala Lumpur International Airport (WMKK), but no airport building except some MAS & other planes around in the airport area. With the current architecture the scenery consists of a mesh of triangles and 3D objects placed on it. Text is available under the GNU GPL Version 2 additional terms may apply.Please view the media description page for details about the license of specific media files. To build on wkitty42's reply, the thing holding back scenery updates currently is the scenery architecture. This page was last edited on 26 December 2022, at 21:21. New download map for improved Canada/US scenery. ![]()
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